Check out Doom: The Dark Ages New Gameplays!

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  • DoctorEldritch's Avatar
    Community Manager
    @DracoTarot To be fair, many interesting parts of history happened after the Dark Ages, there is limited material to work with there from a historical viewpoint, at least, in Europe. Things like the Fall of Constantinople, Wars of the Roses and The Black Death happened after. When it comes to Dark Ages, I could only think of things like Viking raids (and, to be fair, AC Valhalla and other Viking games used this theme to the bone) and the Plague of Justinian. I would want to see games about that latter one. Byzantine setting is underused in games as is...
  • DoctorEldritch's Avatar
    Community Manager
    @DracoTarot Back on the subject of DOOM though, I've read that Digital Foundry was very impressed by the graphics and how the surrounding objects are destructible and that is reflected in visuals. But here is the less positive bit: the soundtrack, according to them, is not as good as it was in earlier parts. Hopefully, there is some good metal music that you'd like still, but just so you know, you may need to lower your expectations when it comes to music somewhat.

    But the story features should be good, they even decided to drop the multiplayer so they could focus more thoroughly on the campaign features.
  • DracoTarot's Avatar
    Level 52
    @DoctorEldritch I wonder how many things and event's weren't recorded or went unseen by people who could have written books and tell stories about it. The Dark Ages may be interesting after all and we don't really know half of it.
  • DracoTarot's Avatar
    Level 52
    @DoctorEldritch The developers did a amazing job with the surroundings and reminds a little of Red Faction. The graphics are stunning and the overall feel of the game looks smooth.

    I haven't listened to the soundtrack yet and won't really be bothered that much if the soundtrack is not good. When I finally have an opportunity to play the game I'll play without the soundtrack on.

    I normally play FPS games without music in the background and when I'm used to the gameplay and levels I'll start listening to the soundtrack.

    Multiplayer campaigns are always welcome but I really would like if games would add offline options as well.
  • DoctorEldritch's Avatar
    Community Manager
    @DracoTarot To be fair, that can be said about most things. How many more James Bond novels would Ian Fleming write if he did not die relatively early? Or how The Good Soldier Švejk would have ended if Jaroslav Hašek had a chance to finish it himself. Same with historic periods indeed. And Dark Ages were a turbulent time with record keeping severely limited to certain institutions and censorship, too...

    Visuals are one of the game's strong points for sure. But it is surprising that you'd play without music, I would have thought you'd enjoy what DOOM usually has, it is rather metal, I thought. Why would playing with music disrupt getting used to the level?

    I think DOOM had those battle matches, but no proper campaigns, but I could be wrong, I never tried it in DOOM.
  • DracoTarot's Avatar
    Level 52
    @DoctorEldritch You have a point. The Dark Ages was a turbulent time indeed, and if there were any documented events we do not know about today, it could have been because of records being destroyed and the persons who kept records died and unable to tell the tales.

    The reasons I play without music in certain games are due to it being distracting. I like to hear what's going on in the environment and background. Metal music and other hard and intense genres tend to be overwhelming. Some games do not have an option to lower in in-game music volume.

    Hopefully, Doom will have some multiplayer death matches available.
  • DoctorEldritch's Avatar
    Community Manager
    @DracoTarot On the brighter side, we are getting better at uncovering the mysteries of the past with new analysis tools and all. Still, would be good if humanity did keep more detailed records.

    Not to mention that uncovering the past is good and all, but preserving it is no less important, so many historic buildings crumble these days due to lack of care. I would be sad about it, but then I remind myself that Earth as a planet is similarly not forever and all its nature will come to an end one day along with the sun. So when you think in this grand scale of things, humanity and its traces are less consequential than we'd like to admit, I think.

    I think rather than turn off music, I would turn down difficulty so that even if distracted, it would not hinder me much. But that's me. If this is the case with you, how did you do when playing Metal: Hellsinger? Music is part of the gameplay there.

    I don't think DOOM Dark Ages will have that, they prioritised the single-player instead, I think, but they may add it later.
  • DracoTarot's Avatar
    Level 52
    @DoctorEldritch There are some fancy tools out there. They recently discovered more artifacts in Egypt made of human bone and skin not found before on any tomb or pyramid. The new advanced microbiological method of testing the artifact os astonishing. They were able to extract DNA and scientists said there's a slight chance the DNA can be used to grow an embryo.

    Did you hear about the Dire wolfs born a few week ago from DNA they had. The DNA is surprisingly more than 23000 years old.

    It's a sad state of affairs seeing those historic buildings fall apart. It's happening here too. It's more political driven and people who wants to forget about the past.

    These days I start off playing like one or two levels on easy mode to get used to the key bindings and so forth. Then move on the difficult level. I rarely complete a game on easy. Turning down the music or disabling it helps a lot with my concentration.

    Metal: Hellsinger was a whole different story. I had no choice and kept the music at full blast.

    The latest Gamer poll release mentioned most people would rather prefer single player these days.

    I hope developers start listening. 🙂
  • DoctorEldritch's Avatar
    Community Manager
    @DracoTarot On the one hand, it is exciting to watch, all those projects, dire wolves and all, but at the same time, I can't help but remember a bit of classics:

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    It is not political here, just a lack of resources to spend on that. A shame. But it is nothing new, it was always like this, and probably always will be...

    For me, it depends. I do not mind playing on easy if it means I get to go through the game faster, if it is a story game. if it is just a linear game, then I do not mind an easy mode, I want to explore the story and move to something new. But if it is strategy or tactics where majority of fun comes from gameplay rather than narrative, I would usually pick a harder difficulty to enjoy game-created puzzles more.

    I guess they did, at least, DOOM developers did 😉
  • DracoTarot's Avatar
    Level 52
    @DoctorEldritch The Dire wolves project is quite exiting and I've been following their progress for a couple of weeks now. I'm eager to see how big those three pups are going to grow. Will they end up looking like the dire wolves in Game of Thrones?

    All Political driven here. Resources are available through private owned institutions but they are not allowed to follow through with development and maintenance.

    I guess it's because most things I dealt with was in hard and extreme mode and got used to the idea. My gaming life is based on my real life. 😂