@GoLLuM13 I guess it may depend on how you define "gambling". To me, if you need to pay money to do it and there is an element of chance involved in determining what you get (as in, you do not pay for an exact thing you want but for a chance to get it", then it is gambling enough. I mean, if you want a "5-star character" then fair enough, you're essentially buying it, no matter what it is. But if you want a specific 5-star character and there is no option to buy it, just by a "chance to get it", then it's a bit too close, even if you are guaranteed to get it eventually. But that's just my approach to it, not judicial or anything, and can appreciate that others define it differently.

It's just that when all is said and done, gambling outright annoys me. Even when I am playing deck-builder games when there is an option to "change your card into a random other card of the same type" I never pick this option. Deck building is about constructing control, and all the randomness is disrupting.