Tekken 8 : The demo

  • 80
    Replies
  • 2767
    views
  • GoLLuM13's Avatar
    Level 52
    @Saka this was a nightmare, it never existed, this was a collective hallucination 🤣
    Tag me to be sure I see the answer and reply to you / Taguez moi pour être sûr que je vois la réponse et vous réponde en retour
    Most of my writings in no particular order (mostly in French) / La plupart de mes écrits sans ordre particulier
    >> HERE/ ICI <<

  • Saka's Avatar
    Level 52
    @GoLLuM13 Must've been a side effect of all the potions people were brewing in Hogwarts Legacy!
    Unamused Snarktooth. Advocate for hearing loss & accessibility. Person, friend and a terrible/terrific* artist.
    *delete as appropriate
  • DoctorEldritch's Avatar
    Community Manager
    @Saka What if...there is no Hogwarts at all? What if all magic is potion-induced hallucination? How are we to know? What is reality?!
  • DoctorEldritch's Avatar
    Community Manager
    @GoLLuM13 I'd say even bad games should be remembered and have merit as they show the devs just how bad those can be and make them aware of what not to do.

    Or, I wish I could say that this is their benefit, little though it, is, but then, you know, The Day After... Some devs have no capacity to learn from the mistakes of others.

    Then again, you know that principle:

    Name:  quote-never-attribute-to-malice-that-which-can-be-adequately-explained-by-stupidity-never-robert.jpg
Views: 69
Size:  56.5 KB

    This may probably apply to video game developers who make bad games as well if we replace "stupidity" with "incompetence". With Gollum, it was likely that. With The Day After, I am honestly not sure, but leaning towards malice by design, which is worse.

    The point I am trying to make is that maybe you may find comfort in the idea that the Gollum game did not intentionally mislead players or lie to them (trailers I've seen at least were honest about how bad it will be) but just was unlucky enough to be made by people who did not know what they were doing.
  • Saka's Avatar
    Level 52
    @DoctorEldritch It's a significant jump from 2D point and click game to an action game.
    Unamused Snarktooth. Advocate for hearing loss & accessibility. Person, friend and a terrible/terrific* artist.
    *delete as appropriate
  • DoctorEldritch's Avatar
    Community Manager
    @Saka

    Two dots become four, become eight, become a million, a billion! Enough iridescent geometry to create an entire world! No no no, worlds! As countless as stars in the sky. Mountains, rivers, volcanoes, childsplay! We will give birth to creatures the likes of which have never been seen, and with the meerest of motions, we will control them, we will become them.
    C.W. Longbottom
    Last edited by DoctorEldritch; 21-12-23 at 12:16.
  • GoLLuM13's Avatar
    Level 52
    @DoctorEldritch In Gollum's case, it was chaotic without the intention to be malicious, so there is a part or incompetency there but also a lack of structured work, they were doing stuff without knowing what they were doing.

    While on "The Scam Before" the malicious part is visible day after day, they were changing the name of the developer of their old games, before turning them back into Fntastic. And according to developers, the game wasn't supposed to be an MMO and hasn't been developed as such, and yet they were forced to do so, and the work ambiance was toxic, if you said what you thought or if you complained a bit, that was the end of your contract because the 2 brothers (founders of Fntastic) are the kind of people who thinks they know better than anyone what other wants 😅 anyway I read so many things that make you think it was a scam and it was intentional
    Tag me to be sure I see the answer and reply to you / Taguez moi pour être sûr que je vois la réponse et vous réponde en retour
    Most of my writings in no particular order (mostly in French) / La plupart de mes écrits sans ordre particulier
    >> HERE/ ICI <<

  • Saka's Avatar
    Level 52
    @GoLLuM13 Reading on "The Scam Before":

    Name:  MunchlaxMunch.png
Views: 47
Size:  18.6 KB

    I have played the point and click games from the dev who made Gollum, they were fine, but as I said in my previous post, vastly different bucket. And when you take such recognizable franchise, the expectations are going to be high. I guess it as a leap of faith and it failed.
    Unamused Snarktooth. Advocate for hearing loss & accessibility. Person, friend and a terrible/terrific* artist.
    *delete as appropriate
  • GoLLuM13's Avatar
    Level 52
    @Saka For Gollum's team, I say incompetency but not in the dev part, more in the management part, the team changed during the development, and they had to release the game on schedule, both you and me know that if we go back to "old" projects, if they're not commented we're lost and we must take some time to understand what we were doing there, so it's harder for another person to get the logical of another person, and understand what was there. So, while the game is a real catastrophe, and it appeared so, since the first trailer, I don't blame them.
    Most of the time the problem is up (management, marketing, shareholder) and not developers
    Tag me to be sure I see the answer and reply to you / Taguez moi pour être sûr que je vois la réponse et vous réponde en retour
    Most of my writings in no particular order (mostly in French) / La plupart de mes écrits sans ordre particulier
    >> HERE/ ICI <<

  • Saka's Avatar
    Level 52
    @GoLLuM13 That's quite typical in the industry, the individual developers can be doing just fine work, but with unrealistic expectations, deadlines and not enough resources they can't just pull the bunnies out of the hat.
    Unamused Snarktooth. Advocate for hearing loss & accessibility. Person, friend and a terrible/terrific* artist.
    *delete as appropriate