@Saka Buildings, especially older ones, seem to rely a lot on symmetry, even if it is not ideal. Museums, palaces, places like that. I find it interesting to look into cultures that employed it on a larger scale, like Aztek or Ancient Egyptians with their temple grounds. I could never be an architect, but you can enjoy looking at architecture through history even if you can't design a shack (that's me).

That makes sense, in most games and films, you rarely get to see the whole face of a character at once in a symmetrical perspective. I guess small changes and tweaks like that are a good and not costly approach to character design.