2023 Release fiascos: Redfall

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  • DoctorEldritch's Avatar
    Community Manager
    @GoLLuM13 Good to know, thank you. I think I'll join @j7schultz in hoping that the game will get more content, and if and when it does, I'll play it. Hopefully, I will manage to find someone to do it with then, whenever that may be.
  • Saka's Avatar
    Level 52
    I found some information on this fiasco, which also makes me think that the game might just get abandoned rather than receive real fixes:

    A Twitter thread

    Unamused Snarktooth. Advocate for hearing loss & accessibility. Person, friend and a terrible/terrific* artist.
    *delete as appropriate
  • DoctorEldritch's Avatar
    Community Manager
    @Saka I read that Arkane had an exodus of devs, though it was not as talked about as the one with Blizzard. I read that only around 30% of devs who worked on a decent enough Pray were involved in making Redfall, the rest of them left.

    That, and they were actually hoping the game would be scrapped after that deal with Microsoft. Hard to make a good game with that kind of attitude, I'd wager.
  • Saka's Avatar
    Level 52
    @DoctorEldritch The Twitter thread links to an article that explains the issues a bit more in-depth, including the exodus of developers.

    Morale at Arkane suffered. Veteran workers who weren’t interested in developing a multiplayer game left in droves. By the end of Redfall’s development, roughly 70% of the Austin staff who had worked on Prey would no longer be at the company, according to people familiar as well as a Bloomberg analysis of LinkedIn and Prey’s credits.

    I think the attitude was just the aftermath of devs having to constantly work with new people, as they were bleeding left and right. It's really hard to keep any integrity of the project under such circumstances.
    Unamused Snarktooth. Advocate for hearing loss & accessibility. Person, friend and a terrible/terrific* artist.
    *delete as appropriate
  • DoctorEldritch's Avatar
    Community Manager
    @Saka Makes me wonder how it got to be that bad. Forcing people to do something they don't want to, I mean. Singleplayer and multiplayer games are different on a fundamental level, and I can see why people who do not want to do what the publisher demands would wish to preserve their integrity and leave, but it is very sad that, lately, with Blizzard too, this seems to be more common in the gaming industry.

    And it is sad that studio that brought us Dishonored and Pray is, in essence, no more. I hope those 70% will come together and form a new studio or something.