Today is Global Accessibility Awareness Day!

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  • Saka's Avatar
    Level 52
    I've been watching an accessibility review for a game you were posting about somewhat recently, Tchia.



    Around 10th minute the lady talks about the "family mode" the game says that reduces the gore in the game. Obviously, it's already a cartoon game full of positive vibes, but it does show a little bit of death and blood. Those are not gone in the kid mode but redesigned to look less serious.

    She also brings up a topic I have forgotten to mention before: motion sickness in games. I actually do suffer from it... and it is not fun. Historically the developers rarely offered anything to reduce the triggers. Luckily, it is getting better nowadays. For example in World of Warcraft you can get items that reduce the visibility of moving elements. It has been a lifesaver for me when in the previous expansion one of the dungeons was a repurposed old instance taking place on a moving train. Well, with the accessibility fix, the train stops moving. HOORAY!
    Unamused Snarktooth. Advocate for hearing loss & accessibility. Person, friend and a terrible/terrific* artist.
    *delete as appropriate
  • DoctorEldritch's Avatar
    Community Manager
    @Saka That part about Tchia made me remember the old quest game called Edna & Harvey - Harvey's New Eyes. There a young girl protagonist has a selective vision that makes sure her young mind would not be traumatized by any disturbing things she encounters:


    Though can't really relate to motion sickness, I'm afraid. I tried to remember, but I never felt dizzy because of the moving elements in the game. For me, it can happen if the color scheme and moving parts move in a sort of a caleidoscope fashion with too many things happening all at once, but I only ever got that in "bullet hell" games that I do not like to play anyway. But I don't think I ever got it from moving vehicles.