Un modder llamado Art from the Machinaha ha conseguido implementar ChatGPT en los personajes de Skyrim, lo que genera conversaciones y crea recuerdos en los NPC. Para ello ha hecho uso de 3 herramientas: ChatGPT, xVASynth y Whisper; según ha explicado en Reddit.
La tarea de la popular IA es recibir la información del personaje con la ayuda de Whisper, que convierte la voz en texto, para que luego ChatGPT responda a través del personaje. Esto está tan bien implementado que ahora los NPC pueden recordar conversaciones pasadas con el jugador, por lo tanto, si hablas con un personaje nuevamente, este recordará algunos detalles de tu charla anterior. ¿No es fascinante?
Muchos de nosotros no estamos listos para lo que llegará en los videojuegos a medio - largo plazo, es difícil de predecir, pero la integración a cada vez más alto nivel de las IA, afectará a muchos, para bien o para mal.
En este caso, la IA se llama Inworld, ¡¡creada específicamente para personajes de videojuegos!!
Me parece inminente que más y más juegos de mundo abierto añadan esta tecnología, ¿y quién sabe?, quizá un día estas inteligencias desarrollarán vida propia dentro de los confines de este mundo digital, a lo Matrix o Show de Truman...
@CandelaSynth este estilo de IA le sentaría de lujo a cualquier tipo de juego con algo de RPG. ¿Se imaginan un GTA en el que los peatones y vehículos random del juego 'te recuerden'? Se intentarían vengar de ti si los has atropellado previamente, o podrían ayudarte de alguna manera si los has ayudado en los eventos aleatorios que salen por el mapa, no sé, estaría gracioso 😂
@CandelaSynth este estilo de IA le sentaría de lujo a cualquier tipo de juego con algo de RPG. ¿Se imaginan un GTA en el que los peatones y vehículos random del juego 'te recuerden'? Se intentarían vengar de ti si los has atropellado previamente, o podrían ayudarte de alguna manera si los has ayudado en los eventos aleatorios que salen por el mapa, no sé, estaría gracioso 😂
En realidad los sistemas de reputación y repercusión basado en tus acciones existen desde hace muchísimo tiempo, pero normalmente se aplica a unos pocos personajes concretos o a facciones completas para no complicarlo demasiado. Y por desgracia no hay una manera cómoda de hacer las paces cuando haces eventos negativos XD. Y si, tambien existen casos de que si ayudas en x misiones o eventos, luego los personajes te "recuerden" y haya mas interacciones positivas, ayudas, etc, pero de nuevo, normalmente limitado a personajes aislados... cuanto mas puedas variar ese tema de cosas en un juego, mas posibilidades de que algo se buguee al provocar diferentes situaciones conflictivas.
El tema de usar una IA es que entre todos los parametros predeterminados pueda llegar a usar otros de acuerdo a tu actuacion o respuestas para la cual no tenia parametros pudiendo llevar a situaciones unicas y seguramente erraticas XD. En chats, hace mas de 10 años ya llegamos a tener varios bots y cuando se ponian a hablar entre ellos era una locura que acostumbraba a terminar en bucles y paradojas... y eso que usaban casi todo frases predefinidas y bases de datos pequeñas, solo texto XD.
En un futuro las conversaciones de los NPC podran usar como bases de datos noticias de actualidad o glosarios de cierta epoca, frases de libros clasicos u otros para enriquecer aun mas su mundo.
Si permitieras que los NPC de The Elder Scroll usaran su propia bibliografia como base de datos histórica podrías encontrarte con todo tipo de conversaciones, donde además podrían ser filtrado cada raza o incluso localizalizacion para identificar culturas distintas y formas de pensar.
Al final se programarían IA genéricas estandarizadas con ciertos conocimientos parametrizados para incluirlos en los juegos y que usaran su propia base de datos evitando que se limitaran a 3-10 frases por NPC y creando nuevas interacciones al ampliar esa base de datos por los sucesos que ocurran en la partida o interacciones con el jugador, uniéndolo a voz generada por IA puede conseguirse cosas bastante interesantes.
Me va mas imaginar que por un cumulo de sucesos pudieran declararse guerras, facciones en conflicto, alianzas, NPC que se volvieran ladrones o que fueran atracados, infidelidades, cambios de profesion, sucesos y eventos aleatorios que se generaran por semillas iniciales y acciones propias en el mundo. Al final, un buen futuro para las IA seria precisamente generar nuevos eventos para hacer cada partida (o servidor de un juego online) unico, al igual que puede pasar en aquellos donde los jugadores pueden afectar en ello. Solo imaginad como podria cambiar un juego si se pelearan 2 comerciantes y ello alterara toda la economia de un juego, provocando que con ello tambien las tecnologias y otras profesiones se vieran afectadas... bueno, en realidad eso ya existe, pero programarlo es un jaleo de variables y parametros que al final puede dar demasiados problemas y por ello se limita a juegos muy concretos y simulacion.
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Legion Community Terms and Conditions
Last updated 19th February 2021
Welcome to Legion Community (“Legion Community” or the “Platform") - powered by Standing on Giants*- an online communication platform operated by Lenovo (the “Client”).
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Your Use of Legion Community Platform
ELIGIBILITY. This Program is open to Participants who are age 18 years or older at the time of entry. This Program is not open to: (1) employees or internally contracted vendors of [Client] or its parent/subsidiaries, agents or affiliates; (2) the immediate family members or members of the same household of any such employee or vendor; (3) anyone professionally involved in the development or administration of this Program; (4) employees or internally contracted vendors of governments and government-affiliated companies or organizations; or (5) any employee whose employer's guidelines or regulations do not allow entry in the Program. This Program is open to residents of Italy, Spain, Norway, Finland, Sweden, Denmark, Kingdom of Saudi Arabia, United Arab Emirates, South Africa. This Program is void in any other country and where otherwise prohibited or restricted by law.
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You agree that Lenovo is only acting as a passive conduit for your online distribution and publication of your Content. Lenovo does not have any obligation to review your Content, and therefore does not guarantee the accuracy, integrity, or quality of all user Content and we cannot assure you that harmful, inaccurate, deceptive, offensive, threatening, defamatory, unlawful, or otherwise objectionable Content will not appear on the Platform. Lenovo is not responsible for any public display or misuse of your Content. Lenovo does however reserve the right to remove, exclude or modify your Content for any reason, at its discretion, including any Content that Lenovo believes violates these Terms or other applicable policies. UNDER NO CIRCUMSTANCES WILL LENOVO BE LIABLE TO YOU OR ANY THIRD PARTY IN ANY WAY FOR ANY CONTENT POSTED ON OR MADE AVAILABLE THROUGH A SITE BY YOU OR ANY OTHER USER.
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Governing Law
These Terms are governed by the laws of England.
Entire Agreement; Severability
These Terms, together with Lenovo’s Data Privacy Policy and any amendments and any additional agreements you may enter into with Lenovo in connection with the Platform, shall constitute the entire agreement between you and Lenovo concerning the Platform. If any provision of these Terms is deemed invalid, then that provision will be limited or eliminated to the minimum extent necessary, and the remaining provisions of these Terms will remain in full force and effect.
Limitations of Liability
Neither Lenovo nor its affiliates, officers, directors, employees, agents, third party content providers, sponsors, or licensors warrant that the Site will be continuous, uninterrupted or error-free. THE PLATFORM, INCLUDING WITHOUT LIMITATION, ITS CONTENT, IS PROVIDED ON AN "AS IS" AND "AS AVAILABLE" BASIS. TO THE FULLEST EXTENT PERMISSIBLE BY LAW, LENOVO HEREBY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, OR ANY WARRANTIES BASED ON A COURSE OF DEALING. TO THE MAXIMUM EXTENT PERMITTED BY LAW, LENOVO SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY LOSS OF PROFITS OR REVENUES, OR ANY LOSS OF DATA OR USE, RESULTING FROM YOUR ACCESS TO OR USE OF OR INABILITY TO ACCESS OR USE LEGION COMMUNITY, EVEN IF LENOVO HAS BEEN ADVISED OF THE POSSIBILITY OF ANY SUCH DAMAGES IN ADVANCE.
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