Forspoken : Nouveau patch correctif, performances en hausse

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  • GoLLuM13's Avatar
    Level 52

    Il y a quelques jours, Square Enix a pondu un nouveau patch correctif, la version 1.10 pour Forspoken.
    Au programme, nous retrouvons, entre autres, des corrections de bugs, une amélioration des performances, diminution de l'utilisation de la VRAM ainsi que temps de chargement réduits dans certaines zones.

    Patch Notes
    Technical Issues:
    • Fixed an issue where the screen unintentionally flickers when AMD's Radeon RX570 or RX580 is used. (PC version)
    • Fixed an issue where the screen flickers. (Rare issue / PlayStation®5 version)
    • Various minor fixes.
    Feature Updates:
    • Adjusted the explanatory text and default camera position for the tutorial of the Magic Parkour skill Zip.
    • Added an option allowing players to choose to automatically switch to the last-viewed section when accessing a menu.
    • Added an option to allow players to choose to automatically point the camera to the targeted enemy when locking on an enemy during charging spells.
    • Added an option enabling players to choose to automatically switch the lock-on target to a nearby enemy after defeating a locked-on enemy.
    • Added an option that enables players to lock on to off-screen enemies.
    • Added an option for players to choose to prevent being staggered by the effects of Frey's own spells.
    • Adjusted some enemy movement and behaviour when taking damage.
    • Adjusted Sila's Magic "Slice" to be unleashed in the direction Frey is facing.

    Graphical Adjustments:

    • Adjusted the lighting of certain areas in Cipal.
    • Adjusted the camera effects that occur when framing bright objects such as the sun.
    • Adjusted the texture and shading for certain objects.
    • Adjusted the number of polygons for certain background objects.
    • Improved the glare filter quality.
    • Updated the menu to display the required memory usage. (PC version)
    • Updated the opening sequence to go through the Brightness Settings before starting the game for the first time.
    Miscellaneous:
    • Removed the VRS entry from the Graphics section of the menu. (PC version)
    • The shader has been optimized to have the Variable Rate Shading (VRS) available for all hardware.
    • Updated the DirectX 12 version to 1.606.4 from 1.4.10. (PC version)
    Optimization:
    • Reduced the processing load in certain areas. (The load has been reduced to approximately 70% in certain scenes.)
    • Reduced the VRAM usage. (PC version)
    • Minor optimization for certain features.


    Les gars du site DSOGaming n'ont pas chômé puisqu'ils ont testé tout ça avec la machine suivante : Intel i9 9900K, 16GO de DDR4 à 3800Mhz et une carte graphique nVidia RTX 4090. Le tout sous Windows 10 64-bit et avec les pilotes GeForce 531.26. Ils ont comparé tout ça avec la version 1.04 et voici le résultat ci-dessous :


    Image credit : DSOGaming
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  • 1 Reply

  • Valiguard's Avatar
    Level 52
    J'attendrai une bonne promo pour le faire.