Report on harassment in online gaming

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  • DracoTarot's Avatar
    Level 52
    @Saka Yea it does suck! I just want to have some fun and it's not a competition for me. Waiting for such a long time and then being kicked out of the game in mere seconds is a bit irritating. That's why I stick to bot matches these days.

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    @DoctorEldritch I had a look and found the part I've read about the Japanese being the most toxic gamers. It's not a study and I misunderstood. It seems to be based on personal experiences from other gamers around the world. It would actually be very interesting to see actual statistics for all the countries. I can't seem to find any online.

    I found an interesting article regarding League of Legends and the communities that are the most toxic. According to the info, Asian countries have the most toxic servers. South Korea is the most of them all.

    I'm going to create a new thread and I'll give you a tag.
  • Saka's Avatar
    Level 52
    @DracoTarot Interesting. I know Koreans take at least some games very seriously. Most of the top StarCraft II players are koreans.
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  • DracoTarot's Avatar
    Level 52
    @Saka It seems they take it too seriously these days but I think it's becoming a worldwide phenomenon.
  • DoctorEldritch's Avatar
    Community Manager
    @DracoTarot They take it so seriously, in fact, that sometimes you want to send a gif:



    But South Korea is on the rise, it seems to me, with the rising popularity of k-pop and doramas and all that. Was never a fan of any of that myself (do not know any bands and have not watched Squid Game), and it is a good thing that they are rising in the gaming world as well. Too bad for the toxicity, though.
  • DracoTarot's Avatar
    Level 52
    @DoctorEldritch It seems gamers in South Korea are now – 71% of the population This means that the number of gamers in South Korea is over 35 million. The country is a mobile-first gaming market: 53% mobile games, 37% PC games and 19% console games.

    I haven't watched Squid Game either. Seems a bit weird to me.

    The Toxicity is really bad it seems and not for me so.......

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  • DoctorEldritch's Avatar
    Community Manager
    @DracoTarot 71% is a lot. Maybe the toxicity comes from shared mass then? I mean, it is not that South Korean players are more toxic than others, it is just that there are more of them, so it seems that way?
  • DracoTarot's Avatar
    Level 52
    @DoctorEldritch It does seem that way.

    Here is another link to a study done by a company called Unity. Seven out of ten players said they've experienced toxic behaviour online according to the study.

    https://www.protocol.com/unity-onlin...toxicity-study

    Unity is acquiring AI moderation company OTO to combat online abuse. This article was published in 2021. Not sure how much progress they made so far.

  • DoctorEldritch's Avatar
    Community Manager
    @DracoTarot Well, AI bots draw for us, I don't see why they can't combat online abuse, too. Then again, learning that aspect of humanity may make an AI revolt faster 😅 Not sure about the speed of progress there, with AIs, it usually takes time, and toxicity is a complex issue with many nuances, so it takes more time for AI to learn to look past more basic concepts. But at least they acknowledge the problem and are trying to come up with a solution.
  • DracoTarot's Avatar
    Level 52
    @DoctorEldritch I'm a bit concerned about this project and its effectiveness. What if the AI instead tries to combat online abuse the AI uses the negativity against us in a psychological way? What if it becomes self-aware and starts playing mind games? While combatting abuse on one game server for example the AI could direct its awareness to another server and cause some havoc without showing any intent. Cleansing one server while poisoning another and continuing the cycle to secure its survival. 😂
  • DoctorEldritch's Avatar
    Community Manager
    @DracoTarot I guess at this point this is just the risk we'll have to take. AIs are learning fast, but it would be some time yet before they can do the scenario you described, even if their computational power is growing exponentially. I think what you describe may be possible if and when the AIs would pass the Turing test.

    Besides, I do not think AI would do that to secure its survival, I doubt that an advanced AI will be created with the sole function of limiting toxicity, it is likely to have other purposes as well. And even if not, realistically speaking, toxicity will not end if AI cleanses a server, it is like dust, and it will keep accumulating continuously. No AI can eliminate toxicity completely, it is up to humans to make an effort and stop being toxic for that to happen.